![]() Not sure if we do this on other places, but just mentioning it here.Īll in all, for me, this PR makes the signal more confusing than it already is, especially when looking at the settings. The blue "Recommended" is impossible to read when it is not selected in the dropdown.The "None" option seems to be cycling through PBS signals.Even then it took me some time to parse that information :D This was already the case before your PR, but with your PR it becomes even fuzzier. It took me quite some time to find the tooltip that mentions this. The mentioning of "Cycle" is completely unclear unless you know exactly what you are talking about.I do understand what you try to achieve here, but the user feedback is so minimal, it just isn't very clear. The "None" option feels weird it is rather undocumented what signal it will put down.This is really frustrating me for some reason. Changing the signal setting closes the signal GUI.I just started the preview and did some play-testing. This PR affects the NewGRF API? (label 'needs review: NewGRF')įirst of all, I did not look at the code.The compatibility wrappers (compat_*.nut) need updating.ai_changelog.hpp, gs_changelog.hpp need updating.This PR affects the GS/AI API? (label 'needs review: Script API').This PR affects the save game format? (label 'savegame upgrade').The bug fix is important enough to be backported? (label: 'backport requested').This list is a reminder for the reviewers. Some things are not automated, and forgotten often. This PR was inspired by #7504 but mostly builds on work hiding pre-signals for his Realistic Braking feature. I am open to debate on any of these changes. You can still control-click the signal button in the Rail construction menu to build signals without creating a toolbar. Settings > Construction > Enable the signal GUI has been removed.Settings > Company > Cycle through signal types now defaults to Path signals only, and the option for Block signals only has been removed.Note that players only see this when they first open a game - after that, the toolbar opens with the last signal used selected. Settings > Company > Signal type to build by default: Path signals has been removed and hard-coded to one-way path signals.In an attempt to simplify the confusing combination of settings affecting signals, I have made additional changes: For the players who use them for signal logic, priority merges, or stubborn habits, they can be enabled via an Advanced-level setting, Show signal types. Path signals are the only signals needed by the majority of players, so this PR hides all non-path signals from the signal GUI by default. I might not of explained it very well but basically the image is just an example but is correct if you wanted trains to use that depot and not ignore it.Įdit: The depot at the end of the blue line's station is redundant i just made this example on auto pilot and didn't even realize because i was half asleep only just noticed it now.New players to OpenTTD are confused by signals, partly because there are so many choices available. The train therefore won't see it and it will never use that depot. If this happens you need to adjust your junction that goes to the depot to start before the closet path signal and just put a path signal after the junction on both lines.Įxample the blue line is in this case hosting the junction if i were to instead put the path signal before the split then it would not be on the blue line that is leading to the depot anymore and therefore it would be different color after the split. Like raptor mentioned if it is inside a section of track that is defined by two path signals it can sometimes get confused and never knows about the line going to the depot If you are having trouble getting it into that specific depot you made and there is a direct line to it, it might be to do with your signals blocking the junction. Originally posted by Jbk07:I have breakdowns turned on, so I think it's a pathfinding issue because when I click the "send to depot" button it says that the train cannot find a path to the depot even though there is a path to it that it can reach
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